Immortal | Ability Info | Strategy | Background | Skins & Trivia |
Kaos, The Universal Commando
Immortal Profile |
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Name: Kaos, The Universal Commando |
Class Role: Ranged DPS |
Attack Type: Physical Damage |
Ability Type: Physical Damage |
Offensive
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Defensive |
Difficulty |
Statistics | |||
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Attack Damage: | 46 (+3.00) | Attack Speed: | 0.610 (+0.015) |
Attack Range: | 205 | Move Speed: | 113 |
Armor: | 1 (+0.16) | Magic Resist: | 4 (+0.10) |
Max Health: | 480 (+75.00) | Max Energy: | 100 |
Health Regen: | 1.3 (+0.14) | Energy Regen: | 5 |
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Description
Kaos goes invisible for up to 2.5 seconds, increasing his movement speed by (8%/10%/12%/14%/16%.) The next weapon attack while stealthed will be melee, regenerating (25/30/35/40/45) energy while dealing (20%/25%/30%/35%/40%) bonus attack damage and stunning the target for 0.5 seconds.
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Description
Kaos aims his rifle in the targeted direction before firing a Big Bullet, dealing (70/125/180/240/310)(+1) physical damage to all enemies in the trajectory's path. Enemies within melee range will take 30% extra damage. Damage is reduced by 30% on non-immortals.
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Description
Passive: While the ability is not on cooldown, Kaos gains Adrenaline charges from nearby enemies: 5 charge from enemy Immortals and 1 charges(s) from other enemy types (excluding structures). Charges cap at 20. Each charge increases attack speed by (0.3%/0.6%/0.9%/1.2%/1.5%.)
Active: Kaos gets a surge of adrenaline, restoring (25/30/35/40/45) energy.
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Description
Fires one of three grenades at the target location. Activate to choose one of the following grenades:
Incendiary Artillery:
Deals 100(1) physical damage to all enemies in the blast radius on impact and an additional 10 damage per 5 seconds.
Acid Grenade:
Sprays acid into the targeted area, dealing 30(.25)physical damage and reducing the armor of all enemies by 6, lasting for 6 seconds.
Nanite Shell:
Reduces affected enemies' movement speed by 30% and attack speed by 20%. If target is a tower, reduces damage by 30% and attack speed by 20%. Lasts 4 seconds.
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Description
Marks the targeted area for an Ionic Plasma Strike. After a 0.5 second build-up, all enemy units in the area will lose 6%(.02) of their max health, capped at 500, every 0.4 seconds. AoE effect lasts 4 seconds.